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convert

Convert a Dinero object from a currency to another.

If you need to use fractional rates, you shouldn't use floats, but scaled amounts instead. For example, instead of passing 0.89, you should pass { amount: 89, scale: 2 }. When using scaled amounts, the function converts the returned object to the safest scale.

Parameters

NameTypeDescriptionRequired
dineroObjectDinero<TAmount>The Dinero object to convert.Yes
newCurrencyCurrency<TAmount>The currency to convert into.Yes
ratesRates<TAmount>The rates to convert with.Yes

Code examples

Convert to another currency

js
import { dinero, convert } from 'dinero.js';
import { USD, EUR } from '@dinero.js/currencies';

const rates = { EUR: { amount: 89, scale: 2 } };
const d = dinero({ amount: 500, currency: USD });

convert(d, EUR, rates); // a Dinero object with amount 44500 and scale 4

Convert to a currency with a different scale

js
import { dinero, convert } from 'dinero.js';
import { USD, IQD } from '@dinero.js/currencies';

const rates = { IQD: 1199 };
const d = dinero({ amount: 500, currency: USD });

convert(d, IQD, rates); // a Dinero object with amount 5995000 and scale 3

Build a reusable converter

If you're converting many objects, you might want to reuse the same rates without having to pass them every time. To do so, you can wrap convert in a converter function that accepts a Dinero object and a new currency, and returns it formatted using a predefined converter.

js
import { dinero, convert } from 'dinero.js';
import { USD, EUR } from '@dinero.js/currencies';

const rates = { EUR: { amount: 89, scale: 2 } };

function converter(dineroObject, newCurrency) {
  return convert(dineroObject, newCurrency, rates);
}

const d = dinero({ amount: 500, currency: USD });

converter(d, EUR); // a Dinero object with amount 44500 and scale 4

You can even build your own reusable higher-order function to build converters.

js
// ...

function createConverter(rates) {
  return function converter(dineroObject, newCurrency) {
    return convert(dineroObject, newCurrency, rates);
  };
}

Released under the MIT License.